/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Instance_Gruuls_Lair
SD%Complete: 100
SDComment:
SDCategory: Gruul's Lair
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "gruuls_lair.h"

#define ENCOUNTERS 2

/* Gruuls Lair encounters:
1 - High King Maulgar event
2 - Gruul event
*/


class instance_gruuls_lair : public InstanceMapScript
{
public: 
    instance_gruuls_lair() : InstanceMapScript("instance_gruuls_lair", 565) { }
    struct instance_gruuls_lairAI : public ScriptedInstance
    {
        instance_gruuls_lairAI(Map* map) : ScriptedInstance(map)
        {
            Initialize();
        };
    
        uint32 Encounters[ENCOUNTERS];
    
        uint64 MaulgarEvent_Tank;
        uint64 KigglerTheCrazed;
        uint64 BlindeyeTheSeer;
        uint64 OlmTheSummoner;
        uint64 KroshFirehand;
        uint64 Maulgar;
    
        uint64 MaulgarDoor;
        uint64 GruulDoor;
    
        void Initialize()
        {
            MaulgarEvent_Tank = 0;
            KigglerTheCrazed = 0;
            BlindeyeTheSeer = 0;
            OlmTheSummoner = 0;
            KroshFirehand = 0;
            Maulgar = 0;
    
            MaulgarDoor = 0;
            GruulDoor = 0;
    
            for (uint8 i = 0; i < ENCOUNTERS; i++)
                Encounters[i] = NOT_STARTED;
        }
    
        bool IsEncounterInProgress() const
        {
            for (uint8 i = 0; i < ENCOUNTERS; i++)
                if (Encounters[i] == IN_PROGRESS) return true;
    
            return false;
        }
    
        void OnCreatureCreate(Creature* pCreature, bool /*add*/)
        {
            switch (pCreature->GetEntry())
            {
            case 18835:
                KigglerTheCrazed = pCreature->GetGUID();
                break;
            case 18836:
                BlindeyeTheSeer = pCreature->GetGUID();
                break;
            case 18834:
                OlmTheSummoner = pCreature->GetGUID();
                break;
            case 18832:
                KroshFirehand = pCreature->GetGUID();
                break;
            case 18831:
                Maulgar = pCreature->GetGUID();
                break;
            }
        }
    
        void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
        {
            switch (pGo->GetEntry())
            {
            case 183817:
                MaulgarDoor = pGo->GetGUID();
                break;
            case 184662:
                GruulDoor = pGo->GetGUID();
                break;
            }
        }
    
        void OpenDoor(uint64 guid, bool open)
        {
            if (GameObject* door = instance->GetGameObject(guid))
                door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
        }
    
        void SetData64(uint32 type, uint64 data)
        {
            if (type == DATA_MAULGAREVENT_TANK)
                MaulgarEvent_Tank = data;
        }
    
        uint64 GetData64(uint32 identifier)
        {
            switch (identifier)
            {
            case DATA_MAULGAREVENT_TANK:
                return MaulgarEvent_Tank;
            case DATA_KIGGLERTHECRAZED:
                return KigglerTheCrazed;
            case DATA_BLINDEYETHESEER:
                return BlindeyeTheSeer;
            case DATA_OLMTHESUMMONER:
                return OlmTheSummoner;
            case DATA_KROSHFIREHAND:
                return KroshFirehand;
            case DATA_MAULGARDOOR:
                return MaulgarDoor;
            case DATA_GRUULDOOR:
                return GruulDoor;
            case DATA_MAULGAR:
                return Maulgar;
            }
            return 0;
        }
    
        void SetData(uint32 type, uint32 data)
        {
            switch (type)
            {
            case DATA_MAULGAREVENT:
                if (data == DONE)
                    OpenDoor(MaulgarDoor, true);
                if (Encounters[0] != DONE)
                    Encounters[0] = data;
                break;
            case DATA_GRUULEVENT:
                if (data == IN_PROGRESS)
                    OpenDoor(GruulDoor, false);
                else
                    OpenDoor(GruulDoor, true);
                if (Encounters[1] != DONE)
                    Encounters[1] = data;
                break;
            }
    
            if (data == DONE)
                SaveToDB();
        }
    
        uint32 GetData(uint32 type)
        {
            switch (type)
            {
            case DATA_MAULGAREVENT:
                return Encounters[0];
            case DATA_GRUULEVENT:
                return Encounters[1];
            }
            return 0;
        }
    
        std::string GetSaveData()
        {
            OUT_SAVE_INST_DATA;
            std::ostringstream stream;
            stream << Encounters[0] << " " << Encounters[1];
    
            OUT_SAVE_INST_DATA_COMPLETE;
            return stream.str().c_str();
        }
    
        void Load(const char* in)
        {
            if (!in)
            {
                OUT_LOAD_INST_DATA_FAIL;
                return;
            }
    
            OUT_LOAD_INST_DATA(in);
            std::istringstream stream(in);
            stream >> Encounters[0] >> Encounters[1];
            for (uint8 i = 0; i < ENCOUNTERS; ++i)
                if (Encounters[i] == IN_PROGRESS)                // Do not load an encounter as "In Progress" - reset it instead.
                    Encounters[i] = NOT_STARTED;
    
            SetData(DATA_MAULGAREVENT, Encounters[0]);
            SetData(DATA_GRUULEVENT, Encounters[1]);
    
            OUT_LOAD_INST_DATA_COMPLETE;
        }
    };
    
    InstanceData* GetInstanceScript(InstanceMap* pMap) const override    
	{
        return new instance_gruuls_lairAI(pMap);
    }
    
    
};
void AddSC_instance_gruuls_lair()
{
    new instance_gruuls_lair();
}

